Metrics
Update: This a prototype for the full game is called Vertical Slice.
Welcome to the Metrics Test, macro. Please make your way through the environment and have a look around. What wacky and unfinished mechanics will you find? What overblown setpieces? What gorgeous collectibles? Come, macro, and find out what's working properly, what isn't, and what lies beyond.
Oh, and do stay on the path.
Controls: WASD to move and Mouse to look around
Mild profanity and possibility of motion sickness.
Team:
- Quinn Barker-Plummer (qbarkerp.com, qbarkerp.itch.io)
- Zac Emerzian (@ZacEmer)
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Zac E, qbp |
Genre | Simulation |
Made with | Unity |
Tags | 3D, First-Person, Narrative, Walking simulator |
Code license | GNU General Public License v2.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Look cool, but controls some time terrible(bad strafe and need mouse capture)...
And yes, it's give me motion sickness, and i can't play just now. )=
It's game have portals?
Long time ago i tried to do game with non euclidean geometry by portals without game engine, it's remember me that project.
just tried it out and I got really strong Portal/Stanley Parable vibes very intersesting game, i did get stuck on the bridge though and could no longer move. Would you care to try out my game https://mager22brophybroncosorg.itch.io/wardens-of-a-god ?