Grandcestry
Grandcestry is a chill sokoban (block pushing) puzzle game where you control multiple statues with radically different sizes.
Made for the 2024 GMTK Game Jam.
Controls
- WASD - Move
- Space - Separate
- R - Restart Level
- Tab - Skip Level
- ESC - Return to Title Screen
- M - Mute/Unmute
Team
Sources
- Art Assets
- Audio Assets
- "Digya" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ - Drumming Jungle Music by Mixkit
- Djembe Loop 10 by Ancient.Sounds
- Foghorn by tec_studio
- Ding - kalimba strike by Tomas Herudek
- Stone. Block, Drag, Wood, Grind by Pixabay
- Tribal Dry Drum by Mixkit
- "Digya" Kevin MacLeod (incompetech.com)
Status | Released |
Platforms | HTML5 |
Authors | Zac E, Jai Dodechani |
Genre | Puzzle |
Made with | Unity |
Tags | Game Maker's Toolkit Jam, Relaxing, Sokoban, Unity |
Comments
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hi!
- i like the sized dolls mechanic idea, would like to see size changing your abilities more so that swapping is more tactical
- the gameplay function of the horn isn't really suitable for a puzzle game, it reveals the end goal of the level in the middle of one, when the satisfaction of solving a puzzle should come from figuring out how it to get to the end goal having known what the end goal was from the start
- the geometric stuff i think theres potential for with this mechanic reminds me of how bloxorz does its puzzles, check it out if you havent
- the direction and position the player exits the dolls feels a little contrived/inelegant
tldr nice mechanic but better puzzle design would elevate it
not sure if you wanted this kind of feedback but i like giving it so thank you for the opportunity and the game :)
Thank you for the great feedback!